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Developing the matchmaker system for Myridian: The Last Stand - Part 1

One of the tricky points in the development of our game was the matchmaker. For those who don’t know, this is the system that puts users in rooms, based on characters, skill and other information. There are several matchmaker systems on the market, however they are very simple, they just receive information and organize players based on skill levels, number of wins, etc. We wanted a system that would coordinate the entire flow of information, prepare the rooms, then allocate the server and receive the match information.

Website Using Hugo and AWS

My first post will be about the choices made during the development of this website. For every project, being it a website or a game, I always try to select tools and frameworks that are industry standards. Its good for us to know that, even using some tools and helpers, there were always undocumented problems during the process. CMS and Theme My first decision was to use some CMS tool to develop the site.